Results tagged “iPhone Application” from AppleHound


Pangea Software was one of the companies selected by Apple to present their applications at WWDC. One of the applications demoed by Pangea was a puzzle game named Enigmo. Two days later Pangea received an Apple Design Award for the "Best iPhone Game". You can hardly ask for a better product announcement event.

At the time of writing the $9.99 Enigmo is #4 on the Top Paid Apps list with more than 300 comments and an average rating of 4.5 out of 5 stars.

From the product page: Enigmo is a 3D puzzle game where you direct animated streams of flowing liquid so that the droplets get to their destination. Water, Oil, and Lava fall from Droppers and bounce around the walls and the puzzle. You move and rotate various types of bumpers, sliders, accelerators, and sponges in order to divert the flow of the falling droplets. The faster you complete each of the 50 levels the more bonus points you receive.

Way back when I used a Windows Mobile phone there were a few games like this that I really enjoyed. There is just something satisfying about completing a puzzle and reaching a goal. I have played through 10 levels and am finding the gameplay to be fairly easy. It does take a little time to figure out how each of the little objects can affect the flow of the droplets. The game would benefit from a practice level that lets you learn how to interact with the objects without the sacrifice of bonus points!

A Mac version of the game is available on the Pangea site for $19.95.

App Store

The New York Times has just reported that the App Store will open Thursday, July 10!

Upon opening the store will offer more than 500 applications, 25% of which will be free. 90% of the commercial software will be sold for $9.99 or less. Also, a third of the first 500 applications will be games.

Freeverse Sudoku

Freeverse has a couple games ready to go for the iPhone and iPod touch when the App Store goes live.

Wingnuts Moto Racer is a bike racing game that uses the accelerometer to steer. During the WWDC keynote Pangea Software demoed a similar style game named Cro-Mag Rally. For some reason this type of game just doesn't appeal to me. Of course that won't stop me from downloading a demo if one is made available.

The other game, Sudoku, has a much better chance of making it on my iPhone. The only problem for Freeverse (and others) is that Sudoku is such a popular game that there are likely to be many versions of it in the App Store. It's along the same lines as the tip calculator and unit converter applications -- it will be tough to sell them when good free options are available.

Future offerings that Freeverse has in the works include Golf, Bowling, Soccer, and Baseball spots games.

Who said cell phone games had to be mindless? Here is a game named Rolando from handcircus that looks like it could provide many hours of fun for all ages.


The Rolando site doesn't include much information about the game. It appears that you interact with round characters, elevators, trampolines, and other objects to solve puzzles. The only solid information provided on the game site is that the application is coming to the iPhone and iPod touch during the summer of 2008. My guess is that they are going to sell a lot of this one!

Check out the YouTube trailer:

eWallet for iPhone

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eWallet iPhone

Shortly after the iPhone was announced in January 2007 blogs began posting articles critical of Apple's decision to make the iPhone a closed-architecture. The general belief was that this would limit the potential of the device because many users wanted the freedom to load full featured applications like games and task managers. Shortly after the iPhone was released in June 2007 web developers made sites available to fill some of the gaps. While better than nothing, they do not work when disconnected from the Internet and performance cannot match that of native applications even when connected through wi-fi.

At the time a friend was considering an iPhone purchase but was disappointed that his favorite mobile application named eWallet would not be released for the iPhone. His thought at the time was that the application was more important than the phone. Several months after the iPhone was released I was surprised to hear that he had purchased an iPhone. The reason? The overall experience was so much better than Windows Mobile that a single application could no longer be the deciding factor.

Last week Ilium Software announced that an iPhone version of their eWallet application would be made available on the App Store as soon as it goes live and Apple approves it. Pricing has not been announced, though I would expect it to be in the range of their other versions -- $29.95. It is also unknown if discounts will be provided to owners from other platforms. Visit the Ilium Software iPhone blog post for more information, images, and to post a comment to the developers!

The enterprise and App Store features in iPhone 2.0 will transform the iPhone into a new device. Add 3G and GPS in the mix and you are looking at a game changing device (again).